Sunday, November 28, 2010

Turkey To Go! Mobile

Source: http://feeds.primarygames.com/~r/primarygames/rss/~3/-3eA4o_oPpM/turkey-to-go-mobile.html

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Google Chrome to make your settings searchable

Updates to Chrome Canary tend to fly under the radar a lot of the time -- many of the changes are subtle, and Google doesn't blog about Canary the way it does Chrome's Dev, Beta, and Stable channels. One visible addition to Chrome Canary 9.0.591.0 is the arrival of a search box on the tabbed settings page.

As Chrome continues its evolution from mere browser into a 'platform,' the settings pages will likely see more and more customization options added. Some pages -- like Under the Hood -- are already getting quite lengthy, so adding an option to search certainly makes sense. [Don't forget Firefox's filterable about:config, too! -Ed]

Chrome's settings search is not hooked up at the moment, hence my homage to Celebrity Jeopardy.

Download Google Chrome Canary for Windows

Google Chrome to make your settings searchable originally appeared on Download Squad on Wed, 24 Nov 2010 08:30:00 EST. Please see our terms for use of feeds.

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Saturday, November 27, 2010

AirPrint Activator for Windows lets you print from iOS on Windows

AirPrint Activator for WindowsWe've seen several offerings for Mac-based AirPrint support for non-AirPrint blessed printers, but now it's time for iOS Windows users to get in on the wireless printing action. AirPrint activator is a simple one-click solution, which installs a small AirPrint.exe utility enabling iOS 4.2.1 to print to any shared printer connected to your Windows PC. The free program supports both 32bit and 64bit systems, and all you have to do is make sure AirPrint.exe can get through your firewall, as long as you trust it of course.

Head on over Macerkopf.de for the full instructions (machine translation from German), or download and get your Windows-based AirPrint.

AirPrint Activator for Windows lets you print from iOS on Windows originally appeared on Download Squad on Fri, 26 Nov 2010 05:00:00 EST. Please see our terms for use of feeds.

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Epic Games Brings Unreal Engine 3 to iPad, iPhone and iPod touch

CARY, N.C. ? September 1, 2010 ? Epic Games, Inc. today announced its ?Epic Citadel? App is now available from the App Store. The app showcases the technical capabilities of Epic?s award-winning Unreal Engine 3 on iPad, iPhone and iPod touch. In ?Epic Citadel,? players navigate a fictional castle realm using simple controls and the innovative Multi-Touch user interface. ?Epic Citadel? also features stunning visuals and special effects, with an environment inspired by ?Project Sword,? Epic?s newest game.

?Project Sword? is the codename of the all-new action role-playing adventure game exclusively for iPad, iPhone and iPod touch developed by Epic?s critically acclaimed studio, Chair Entertainment, creators of the Xbox LIVE Arcade games of the year ?Undertow? and ?Shadow Complex.? Scheduled for release later this year, ?Project Sword? will bring unrivaled visual fidelity and a highly accessible gameplay experience to the iOS platform.

?This is a testament to the sheer power of iOS devices as up until now, Unreal Engine 3 has typically been used to create high-end gaming experiences on game consoles and computers,? said Epic Games President Dr. Michael Capps. ?And we?re not just keeping it to ourselves. We’re putting Unreal Engine 3 technology into the hands of game developers all over the world, and we can’t wait to see the apps they make next.?

A small team of Epic?s programmers, artists and testers created ?Epic Citadel? in just eight weeks of development time. Unreal Engine 3 is scalable yet packed with the same tools hundreds of thousands of users work with to create games, simulations and animated content. Features include:

  • Amazing visuals. ?Epic Citadel? pushes the envelope for stunning visuals on iOS devices. Through the latest advances in Unreal Engine 3 technology, the application delivers unrivaled graphics and special effects that immerse players in the kingdom?s grounds.
  • Bump offset mapping. Also known as parallax mapping or relief mapping, bump offset mapping enhances the visual appearance of stone walls and rocks providing intricate textures.
  • Normal mapped architecture. Brings stunning detail to bricks and ground surfaces within the environment.
  • Texture blending with painted weight maps. Refines nuances on roads and terrain, making them rich and lifelike.
  • Global illumination. Unreal Engine 3?s built-in global illumination system, Unreal Lightmass, provides realistic lighting and shadows with minimal development resources.
  • Dynamic specular lighting with texture masks. Helps create authentic cobblestone roads and vivid reflective marble surfaces, while lens flares and light coronas add dramatic emphasis when panning across light sources.
  • Real-time reflections and animation. Environment mapping enables real-time reflections on objects such as the statue inside the cathedral. Dynamic movements of trees and banners are made possible through the use of vertex deformation and skeletal animation.
  • Free tools. Epic?s Unreal Development Kit (UDK), available for free download at http://www.udk.com/download, ships with the same tools and technologies used to create Epic Citadel.

?Epic Citadel? is available for free from the App Store on iPad, Phone and iPod touch. For more information about ?Epic Citadel,? visit http://www.epic-citadel.com.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360� and PlayStation�3 optimizations, massive world support and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, mobile games and applications, training simulations, visualizations and real-time 3D animation. Additional information on Unreal Engine 3 can be obtained through the Unreal Technology website at http://www.unrealtechnology.com.

About Chair Entertainment

Founded in 2005, Chair Entertainment Group is a video game production company committed to creating blockbuster entertainment franchises through development of its original intellectual properties. In 2006, Chair launched its first original property, ?Empire,? as a bestselling novel written by Orson Scott Card. In 2007, Chair launched ?Undertow,? an award-winning underwater action shooter for Xbox LIVE Arcade. Set in the universe of ?Empire,? Chair?s 2009 release for Xbox LIVE Arcade, ?Shadow Complex,? was awarded Best Downloadable Game of the Year by multiple media outlets. Additional information about Chair can be obtained through the Chair Entertainment website at http://www.chairentertainment.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its ?Unreal? series, including ?Unreal Tournament 3? for PC, PlayStation�3 and Xbox 360�. Epic?s “Gears of War” franchise has sold more than 12 million copies worldwide and won more than 30 Game of the Year awards. Epic’s Unreal Engine 3 is the four-time winner of and Hall of Fame inductee for Game Developer magazine?s Best Engine Front Line Award. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games website at http://www.epicgames.com.

Source: http://www.epicgames.com/news/epic-games-brings-unreal-engine-3-to-ipad-iphone-and-ipod-touch

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FPS Games That Need a Remake

kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."

Read more of this story at Slashdot.


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Adobe releases single-file cumulative patch for Acrobat 9

Yes, Acrobat and Flash are two of the most-exploited pieces of software out there today, but Adobe has done a much better job of responding to security concerns in 2010. Patches are more frequent, and major improvements have been rolled out -- like the sandboxing which was added in Acrobat and Reader X.

Still, there are always people who can't -- for one reason or another -- install an update like Reader X. Adobe recognizes that, and they've decided to make it easy for administrators to deliver all the necessary patches for Acrobat 9 in one fell swoop. The single file patch currently includes 12 updates for version 9, and Adobe's Joel Geraci states that the company will add any future updates to the file. The company plans on offering the same type of patch file for Reader X.

sexy Acrobat icon by DevArt user jvsamonte

Adobe releases single-file cumulative patch for Acrobat 9 originally appeared on Download Squad on Wed, 24 Nov 2010 08:00:00 EST. Please see our terms for use of feeds.

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Epic Games Releases November 2010 Unreal Development Kit Beta

Epic Games, Inc. has released the November 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

This month, we?d like to share a brand new trailer that calls attention to Unreal Engine 3 features that help developers create gorgeous environments. Check it out at www.udk.com or at the Epic Games YouTube channel. �

Unreal Engine 3 Video

Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.

It?s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.

Upgrade Notes
UDK now ships with an additional map, plus many improvements to the Unreal Editor have been made.

UDKGame

  • The new time of day map (as seen in the new trailer mentioned above) now ships with UDKGame example game content.

Unreal Editor

  • UDK?s new welcome screen improves functionality.

WelcomeScreen.png

  • New Absolute Translation mode moves the widget to the mouse location.� This is the new default translation scheme.
  • A new widget has been added to combine common translation and rotation operations.� This handy tool for level designers is in the prototype phase and is therefore off by default.

  

  • Several updates to the Rotation Widget have been made. These can be enabled but are off by default.

  • Box selection is now supported in perspective viewports.
  • New version of the MemLeakCheckDiffer tool can be found in \UnrealEngine3\Binaries\MemLeakCheckDiffer.exe.
  • New HeadTracking track for eye/head tracking of skeletal mesh actors in Matinee has been added.
  • When saving a persistent level to a new name, you can now rename all sub-levels as well, specifying a new prefix if necessary.
  • New ?move/rename? source control command has been added.
  • Copying multiple soundcues to another package will now default the ?Name Suffix? checkbox to false.
  • New ‘Highlight Objects Under Cursor’ feature to editor viewports (actors and BSP surfaces) has been added.

  • The AnimSet editor now allows you to search an AnimSet for AnimSequence names.

  • The texture viewer now has a checkerboard for better viewing of transparent textures.

TextureProps_BeforeAfter.png

  • The option to turn on/off horizontal grid lines between properties in PropertyWindows is now available.
  • Double-clicking on sequence start/finished actions now takes you to the parent sequence.
  • Users should no longer have to triangulate meshes before exporting to FBX.
  • A command line option for rebuilding and checking in levels is now available.
  • The automatic build and submit tool no longer needs every streaming level checked out in order to proceed. http://udn.epicgames.com/Three/AutomatedMapBuild.html

Miscellaneous Enhancements

  • Sockets in the socket manager are now in alphabetical order.
  • The following Kismet shortcuts have been updated:
    • C + left-mouse-click: Add console event.
    • Removed the "add comment" shortcut ("C").
  • The Toggle Horizontal Dividers setting will now be remembered across sessions.
  • ?NO COLLISION? warnings will again be displayed for static meshes and fractured static meshes on their thumbnail icons.
  • The nFringe script debugging is now supported with 64-bit UE3 executables.
    • You will need the latest version of nFringe (version nFringeSetup-pre-1.1.34.193 or later).
  • The FBX SDK has been upgraded to FBX SDK 2011.3.1.
    • With this upgrade meshes no longer need to be triangulated before importing to UE3.

Updated UDN Pages
http://udn.epicgames.com/Three/ScaleformTechnicalGuide.html
http://udn.epicgames.com/Three/GameplayDebugging.html
http://udn.epicgames.com/Three/ExampleGameTutorials.html
http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/MeshPipeline.html
http://udn.epicgames.com/Three/UE3MinSpecs.html
http://udn.epicgames.com/Three/AnimationCompressionTechnicalGuide.html
http://udn.epicgames.com/Three/UDKProgrammingHome.html
http://udn.epicgames.com/Three/EditorHotkeys.html
http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
http://udn.epicgames.com/Three/HUDTechnicalGuide.html
http://udn.epicgames.com/Three/CanvasTechnicalGuide.html
http://udn.epicgames.com/Three/FullScreenMovie.html
https://udn.epicgames.com/Three/StatsDescriptions
http://udn.epicgames.com/Three/WebServer.html
http://udn.epicgames.com/Three/Tutorials.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/UserGuides.html
http://udn.epicgames.com/Three/IntegratedPartnersProgram.html
http://udn.epicgames.com/Three/VisualizeTexture.html
http://udn.epicgames.com/Three/MaterialExamples.html
http://udn.epicgames.com/Three/MaterialsCompendium.html
http://udn.epicgames.com/Three/DevelopmentKitHome.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/MotionBlurSkinning.html
http://udn.epicgames.com/Three/MotionBlurSoftEdge.html
http://udn.epicgames.com/Three/MotionBlur.html
http://udn.epicgames.com/Three/ColorGrading.html
http://udn.epicgames.com/Three/ContentCooking.html
http://udn.epicgames.com/Three/MapErrors.html
http://udn.epicgames.com/Three/CommandLineArguments.html
http://udn.epicgames.com/Three/ContentBlog.html
http://udn.epicgames.com/Three/Bloom.html
http://udn.epicgames.com/Three/MaterialsTutorial.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/StaticMeshMode.html
http://udn.epicgames.com/Three/ShaderModel2Fallback.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/AutomatedMapBuild.html
http://udn.epicgames.com/Three/AnimationCompressionDialog.html
http://udn.epicgames.com/Three/AnimationCompressionAlgorithms.html
http://udn.epicgames.com/Three/UDKContentCreationHome.html

Community Links
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames

Source: http://www.epicgames.com/news/epic-games-releases-november-2010-unreal-development-kit-beta

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