Wednesday, November 3, 2010

Student Postmortem: Bloom

Students from the Futuregames Academy tell the story of developing Bloom, talking of successes and difficulties in creating a "ten minute vertical slice" to present to industry professionals.

Source: http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/N2MfjK0rVI4/student_postmortem_.php

IRON MOUNTAIN INORATED IOMEGA INTUIT INTERSECTIONS

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